The most common causes of this issue are: Fun but the frames when the artificial "volcano" went off were in the single digits.Your IP address has been temporarily blocked due to a large number of HTTP requests. Trap rooms / flooding chambers are no problem but one time I built an extensive minecart transportation network to get lava from the caverns up to surface level to fill a massive mountain-top reservoir I could then dump onto invading armies. Keeping your world history shorter helps too (few hundred years vs generating a couple thousand years) as there will be fewer events going on outside your fort for the game to keep track of.ĭon't mess around too much with massive hydraulic megaprojects as the frames will dip when all that liquid is moving around. I don't want to say it's not an issue in need of improving, but it hasn't prevented me from enjoying hundreds of hours in the game with some pretty big forts. I think lower than ~25 is where it starts to get too slow for me. Ran in the 20s and with periodic DFhack cleaning up of rotting trash/corpses I could get it to the low 30s. I think my biggest fort was on a 4x4 and had almost 300 dwarves about 20 years in. Though to be fair there are a couple issues like this "pets will continuously try to path past tightly shut doors" thing that hopefully get resolved. The tips are generally for keeping longer forts with higher populations (like 150-200+ dwarves not counting all the guests and critters too) going longer without FPS dipping lower than the 30-40s range. If you notice the top comment in the thread you linked mentions: "I like to do gigantic sprawling fortresses." If you manage to get to the point of worrying about FPS on your first few forts I will be impressed - they are much more likely to fall to a random megabeast or were-creature before that point. It has been a while since I was brand new but from memory it isn't going to be something you're realistically going to be dealing with until you have some experience under your belt. Generally your FPS is going to drop into the 30-40s range after about 10 years of a fort. The game is CPU intensive don't think it cares about GPU at all and you've got plenty of RAM. They'll play a new fort a few hours after each major release, and teach new players that 2010 method filled with things that have been absurd for a decade. In social terms, the problem the community has is that a large, loud group of people played DF intensely for months, in 2008-10, with versions of the game that encouraged mass production and certain weird fortress design decisions. In technical terms, if you avoid hauling (best handled by eliminating all but food and small specialty stockpiles) and mass overproduction (which is easy using the built in manager system) you're left with a small number of edge cases, like dwarves trapped in trees and these bad door settings and so on, most of which are easily handled. The fort Putnam fixed in this thread up to 50 FPS by changing door settings is over 100 years old. It's complicated, because many people will say they can't go 5 years, but meanwhile you have people running 400+ year forts live on stream. both in general and for my setup (currently on a 1070, i5-6600K, 16gb ram). I guess I just wanna know how bad it really is. I get that it seems to be unavoidable and I'm not trying to shit on the game, but surely no new player wants to deal with this stuff? but simply because it'll cause fps issues. Seems to come down to either using 3rd party programs or people mentioning 10+ gameplay tips. disheartening and straight up ridiculous. and the tips people mention to circumvent or rather lessen (cuz there's no way around them?) the fps issues are quite honestly. Usually not my type of genre, but what I've been reading sounds very fun and incredibly unique, so I'd like to give it a try.īut the thing that worries me are the fps issues everyone mentions. "As a potential new player I've been reading a lot about DF lately. gonna quote myself from the weekly questions-thread, hoping to get an answer here:
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